EchoPlayerWorld
EchoPlayerWorld development team at work in the Sydney studio

Bourke Street Studio

Darlinghurst, Sydney

Game studio — Darlinghurst, Sydney

We forge games that players keep coming back to.

EchoPlayerWorld is a boutique development studio on Bourke Street, building original indie titles, tight multiplayer loops, and console-grade ports for Australian and international publishers.

47
titles shipped
6.2M
players reached
12 yrs
crafting games

Trusted by studios, publishers, and platforms

SteamNintendo SwitchPlayStationXboxEpic Gamesitch.io

What we build

Full-stack game craft, from prototype to launch

Every engagement starts with a playable vertical slice so you feel the game before we scale it. Fixed scopes, weekly builds, open Perforce access.

Original game concept art and level design on screen

Original Title Development

6–14 month builds · from A$85,000

End-to-end production of your IP in Unreal 5 or Unity 6 — narrative design, art pipeline, gameplay systems, and a shippable build across PC and console.

  • Vertical slice in 6 weeks
  • Weekly playable builds
  • Full source & assets handed over
Multiplayer netcode and matchmaking dashboard

Multiplayer & Live-Ops

Ongoing · from A$9,500 / month

Authoritative netcode, matchmaking, anti-cheat, and season content pipelines. We keep your co-op and PvP loops stable at peak and fresh between updates.

  • Rollback & lockstep netcode
  • Dedicated server orchestration
  • Live events & battle passes
Console port optimisation and performance profiling

Console Ports & Optimisation

8–16 week engagements · from A$38,000

Certification-ready ports to Switch, PS5, and Xbox Series. Frame-time budgeting, memory profiling, and platform holder submission handled by our port team.

  • First-party cert support
  • Locked 60fps targets
  • TRC/XR compliance passes

Selected work

Games we designed, coded, and shipped

Filter by discipline to see how each project came together in the studio.

Emberfall Descent
Original IP

Emberfall Descent

Roguelike platformer · Steam & Switch

Harbour Siege
Multiplayer

Harbour Siege

6v6 arena shooter · PC live-ops

Tidewatch
Console Port

Tidewatch

PS5 & Xbox Series port · 60fps

Copperline Rally
Original IP

Copperline Rally

Arcade racer · cross-play

What partners say

Trusted by the people who ship with us

Producers, publishers, and solo devs who’ve run projects through the Bourke Street studio.

EchoPlayerWorld delivered our vertical slice a week early and it played better than the pitch deck promised. Emberfall hit 92% positive at launch on Steam.
MTMarcus T.Publisher, Melbourne VIC
Their netcode team rebuilt my matchmaking from scratch. We went from 300ms rubber-banding to stable 6v6 matches with dedicated servers in under three months.
PSPriya S.Solo developer, Newtown NSW
The Switch port passed Nintendo cert on the first submission. Locked 60fps, no memory crashes, and they handled the whole lotcheck process for us.
DKDaniel K.Studio lead, Auckland NZ
Weekly playable builds meant no nasty surprises. We could feel the game evolving and steer it every Friday. Genuinely rare for a work-for-hire studio.
HWHannah W.Executive producer, Brisbane QLD

Engagement models

Pick a rhythm that fits your production

Switch between per-project scopes and ongoing monthly retainers.

Prototype Sprint

A playable vertical slice to prove your core loop and pitch with confidence.

A$4,900/ month
  • One core gameplay loop
  • Concept art & style frames
  • Playable build on PC
  • Weekly build reviews
Start a build
Most popular

Full Production

A dedicated pod of engineers, artists, and designers taking your title to launch.

A$14,500/ month
  • Dedicated 4–6 person pod
  • Unreal 5 or Unity 6 pipeline
  • PC + one console platform
  • Source, assets & docs handed over
  • Launch & submission support
Start a build

Live Studio

Ongoing live-ops, seasonal content, and platform ports for a shipped game.

A$9,500/ month
  • Live-ops & season content
  • Netcode & server upkeep
  • Console port passes
  • 24h incident response
Start a build

Start a project

Tell us about your game

Book a studio session at 185 Bourke Street or send the brief through. We reply to every serious enquiry within one business day.